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Cosmo-Nutz

Cosmo-Nutz is 3 player split-screen co-op that took heavy inspiration from Star-Fox and Overcooked

Story

The blinding neon light of the Diner sign shines like a beacon in deep space. From the outside it appears to be a simple restaurant where you’d stop by after a long journey to enjoy a quick Space Dog or Spurger. Unfortunately, its most popular clientele seems to be less than savory individuals. 
 

Speaking of individuals, our story begins with 3 peculiar people; 

Eggtor, a once respected and distinguished leader of the Reptoid Federation. Now, a shell of his former self after he suffered a devastating defeat in a crucial battle against a formidable foe. To make matters even worse, he was exiled into the expanse and pulled into a black hole which not only drove him mad but sent him 100 years into the future. 
 

Peel, an orphan in the overpopulated fruit basket Fruitolia, he had to fight for everything he wanted, food, water, blankets, that watch you’re wearing? You name it, he needed it more than you. This lifestyle worked well for him in his youth, that is until he became an adult. He was arrested on multiple charges; theft, assault, taking the candy corn from a baby, taking a baby from a candy corn, etc. etc. He would spend his whole life in jail if not for his lawyer Sol Goudaman. Now, to atone for his crimes he is forced to pay back everything through manual labor wherever he goes.
 

Finally, we have Porkshot. Growing up on Porcina, Porkinson (Porkshot) stood out, not for his affinity for science, but for his unquenchable thirst for adventure and a peculiar taste for meat, a taboo in his society. His interests lay not in the peaceful lifestyle of his fellow pigs, but in the thrill of the unknown and the allure of new recipes to quell his appetite. 

 

They’ve all wound up in this here Diner to receive a job of much importance. They must retrieve an “item” of sorts and bring it back to the Diner. After many questions asked and unanswered but with the promise of a major reward, the unlikely crew set out on their mission. 

Future For Project

Whilst this project is no longer in development, the base game would be drastically expanded with new maps, upgrades and characters to unlock.

Additionally, new features would be implemented such as an Online Multiplayer and an
Arcade mode with Procedurally Generated Levels.

My Roles

For this project was Narrative, that being;

- Story & Characters

- Script Writing

- Storyboarding
 

Additionally, I was given other tasks such as;

Set Dressing, VFX, SFX and Recordings / Voice Acting.

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